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Game Rant on MSNDoom’s John Romero Talks Clair Obscur and the Fall of AAA GamingDoom‘s legend John Romero has recently said that games like Clair Obscur: Expedition 33 represent the future of the industry, while pointing out how this kind of title can “make the triple-A companies ...
In a recent appearance on Nightdive Studios' Deep Dive podcast, Doom designer John Romero talked about the ways id Software casually revolutionized PC gaming in the early '90s, all on a blistering ...
Romero and his team had been working on an upcoming first-person shooter, but Microsoft's gaming-focused cuts have forced the studio to seek a new publisher.
Reception to the cancellation has been highly negative. John Romero is the co-creator of the DOOM franchise, and fans were excited by the prospect of a brand-new first-person shooter from his studio.
Gaming Industry John Romero says indies are the future of game development: 'These people are the ones that make triple-A studios go, 'Wait a minute, we need to start doing this'' News ...
Romero Games shared an update on its social media accounts late yesterday afternoon that the studio “is not closed, and [they] are doing everything in [their] power to ensure it does not come to ...
According to an affected staffer, the "whole studio" is being let go. In 2022, John Romero released a new Doom II level with all proceeds going to help the people of Ukraine.
Romero's no stranger to the World Video Game Hall of Fame, since Doom already joined on the very first ballot in 2015. While at a glance Quake offers the same kind of brooding, violent thrills as ...
John was also—correctly—adamant about what the product was not going to turn into despite having easier-to-achieve triangles." Doom 64 arrived in stores on March 31, 1997.
Trio of Doom is a document; it's not just a record. These two giants, they're gone. And I told Sony they had to give the money to their widows. I've lost a lot of friends over the years.
In 1992, id Software's programming duties were handled by just three people: John Carmack (graphics and runtime code), John Romero (tools used to make the game), and Jason Blochowiak (sub-routines ...
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