In an interview with Google Cloud Japan and translated by Automaton Media, Capcom technical director Kazuki Abe explains how Capcom is using generative AI not for gameplay, stories, or character ...
Capcom is experimenting with generative AI to create the "hundreds of thousands" of ideas needed for in-game environments. As video game development costs rise, publishers are increasingly looking ...
The true wonder of GenAI is how it takes learned patterns and produces something genuinely fresh—be it drafting a short story ...
Adobe’s responsibly built generative AI tools are designed to unleash creators’ imagination while offering time saving benefits.
The emergence of generative artificial intelligence has put the issue of compensation for content producers back on the table ...
Continuing the trend of re-releasing its classic fighting games as a compilation, Capcom announces the launch date for Capcom ...
In its usual Apple-esque fashion, this company is building something meant to wow users. It's just going to take some time to ...
To ensure the promised ROI of generative AI—and mitigate risk—executives will need to expand the technology’s role within ...
New Firefly plans offer access to this commercially safe video generative AI, as well as translation and 3D imaging.
The technology might be expensive, but it is creating new services that are bringing in tens of billions of dollars for the ...
Publishers clearly see AI as a silver bullet for more easily creating "ambitious" games at a much lower price tag, and yet ...