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It was rendered entirely as final pixels (no compositing etc) out of Unreal Engine 4.26.2. Director Hasraf “HaZ” Dulull knew from the start that motion capture would be the key to getting all ...
Once in Unreal, we applied materials and lighting, then extended our virtual sets with VFX-based architecture to create vistas that stretched on and on into the distance. The results were fully ...
A work-in-progress image of Halo made in Unreal Engine 5 Gallery Hintze said the "majority" of what was seen in the Project Foundry video is "expected" to be featured in Halo Studios' future output.