ReSpec is a bit different this week. I’ve spent the week in sunny San Francisco at the Game Developers Conference (GDC), running from meeting to meeting and trying to find a moment of time to write a ...
Why it matters: As more high-end games require hardware-accelerated ray tracing, users continue disparaging the technology over its high computational cost and significant performance hit. One of ...
TL;DR: Real-time ray tracing is now standard in AAA games, with Path Tracing emerging as the next visual breakthrough, enabled by technologies like DLSS, Neural Rendering, and DirectX Raytracing 1.2.
Rollercoaster Tycoon wasn’t the most fashionable computer game out there in 1999. But if you took a look beneath the pixels—the rickety rides, the crowds of hungry, thirsty, barfing people (and the ...
What just happened? Ray tracing was supposed to be faster and smoother on AMD's latest GPUs, yet some demanding games still struggle. A closer look now points to the real reason behind the ...