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How Bellwright Balances Fun and Realism - MSNBellwright Never Uses Realism to Justify Game Design Realism and the game’s interactions continue to be a topic of internal discussion for Bellwright ’s developers during its stint in Early ...
“With kids, it makes complete sense that they ask for screens when they’re bored, but that doesn’t mean, obviously, that is what’s best for them in that situation,” she said.
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