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VALORANT celebrates its 5th anniversary with a dev diary highlighting Unreal Engine 5, shift, new gameplay updates, replay system, and more.
One former Skyrim developer has finally explained why Elder Scrolls 6 won't run on Unreal Engine 5, and the reason might ...
Dan Nanni discussed how ditching Bethesda's proprietary engine might ruin the mod community and present challenges to the technical team.
Should Bethesda switch to Unreal Engine? The veteran game developer, and author of LitRPG Glory Seeker and Norse fiction novel Mischief Maker, explained that there will always be benefits to ...
Developers working on the Unreal Engine recently explained the importance of shader compilation and the root causes of stuttering. Kenzo ter Elst, Daniele Vettorel, and other Epic Games engineers ...
Adopting Unreal Engine 5 also means Halo Studios can create ... Studio art director Chris Matthews explained, “Respectfully, some components of Slipspace are almost 25 years old.
In a press release, 11 bit Studios explained that while its 2024 sequel ... That led the team to using Epic Games' Unreal Engine 5 for its upcoming remake, but 11 bit makes clear that Frostpunk ...
Epic Games explained: "Unreal Engine 5.5 is another milestone on our journey to help you push the boundaries of high-fidelity 3D experiences and AAA-caliber content-and Preview 1 is now available!" ...
She explained: “The way we made Halo games ... The benefits and features that are provided by Unreal Engine 5 simply outshine the former, and to replicate these effects on Slipspace would ...
However, there's probably one other thing that PC gamers associate with Unreal Engine and it is stutter. If you wondering just what that is and why it happens, the maker of UE has explained it all ...
In a recent interview with KIWI TALKZ, he explained why he thinks it’s time for Bethesda to move over to Unreal Engine 5 after all this time: “I think it’s pretty telling that there are some ...