News

When CD Projekt Red unveiled The Witcher 4 tech demo at Unreal Fest, the reaction was immediate. A glimpse of the future of ...
CD Projekt Red showcases Witcher 4 tech demo with Ciri exploring new region Kovir using Unreal Engine 5 technology.
Fornite Battle Royale Chapter 4 arrived today, and it makes use of Unreal Engine 5.1 ... for example Nanite-based foliage with leaves blowing in the wind. Nanite provides highly-detailed ...
After years of waiting, Unreal Engine 5 is finally here with a decent roster ... But there are problems, like how foliage is badly over-darkened and lighting suffers from obvious breakup in ...
Microsoft is moving its Halo development to Unreal Engine 5, after more than a year of rumors ... landscapes for Halo biomes, as well as foliage levels we haven’t seen in Halo games in the ...
Seemingly millions of blades of yellowing, seed-filled grass fill the scene, swaying in the wind and getting brushed ... Comparing it back-to-back with the Unreal Engine 5 demo video linked ...
Unreal Engine 5 Overhaul with Nanite, Lumen and RTXDI Dynamic Water Interactive Foliage Unreal Engine 5 performance gains: instanced-rendering (large-bases etc.), threaded server networking ...
Unreal Engine 5 quite literally changed the CGI landscape and Unreal Engine 5.2 is now available to allow creatives to do even more. Epic Games published the public roadmap for Unreal Engine 5.2 back ...
For its upcoming games, which include the next Witcher and Cyberpunk sequels, CDPR is switching to Unreal Engine, though that doesn't mean the studio is starting from scratch. At Gamescom LATAM ...
Funcom chose Unreal Engine 5 for Dune: Awakening due to its flexibility and graphical fidelity. Major studios like CD Projekt Red are shifting to Unreal Engine 5 for upcoming projects. Closed beta ...
Halo moving to Unreal Engine 5 is being positioned as the first step of a transformation for Halo Studios to change its technology, structure, processes, and even culture. “We’re not just ...