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Ubuntu wants to remove support for the Xserver Xorg, traditionally used for Linux user interfaces, from its best-known ...
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YouTube on MSNMSI GT83VR 6RF Titan GTX 1080 SLI Laptop ReviewLEO takes a look at the latest MSI Titan monster laptop featuring two pascal Nvidia GTX 1080s in SLi. Read the full review, ...
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YouTube on MSNTitan X, Sli, AMD's 390x and AMD Freesync, Nvidia GSYNCKitGuru.net hardware editors Luke Hill and Leo Waldock chat about the new Nvidia Titan X, running cards in Sli and what AMD ...
Standard Lithium (NYSEMKT: SLI) was the subject of investor interest on Thursday, thanks in no small part to an important operational update. Before market open, Standard announced that Smackover ...
Nvidia’s recently released GeForce Game Ready Driver 576.02 for the RTX 5060 Ti has been causing issues for users, with a bug affecting GPU temperature monitoring across a range of graphics ...
Scalable Link Interface (SLI) is the name of Nvidia's multi-GPU technology, released in 2004, and AMD's CrossFire was released one year later, in 2005. Today's GPUs have enough power to run games ...
In an article dubbed Nvidia SLI Support Transitioning to Native Game Integrations, the green team spelled out the effective phasing out of SLI technology. No more new SLI profiles after January ...
Nvidia won't be writing implicit SLI profiles for new games after January 1, 2021. Multi-GPU support on the PC is effectively dead. Share on Facebook (opens in a new window) Share on X (opens in a ...
If you did, however, need any proof that SLI is dying, in a report via Videocardz, Nvidia has confirmed that as of January 1st (2021), they will no longer be providing SLI profiles for their 20XX ...
Here’s how it works. While NVLink is used, like SLI, to allow two GPUs to work together for improved performance, Nvidia has been a bit coy about pushing the new technology – and it’s weary ...
NVIDIA's version of SLI -- not to be confused with 3dfx's SLI -- was introduced back in 2004 as a way to link GPUs together to enhance performance by adding additional GPU resources to a system.
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