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Mario Kart: Double Dash almost did not have the two-driver mechanic due to challenges in development. Developers considered sidecars but faced issues with width, leading to the final design.
The devs were feeling the pressure of that position as far back as 2003 with Mario Kart: Double Dash, and they were frightened enough of rocking the boat that they were developing two different ...
This can lead to much contentious debate, but we have wonderful memories of Mario Kart: Double Dash!! despite it often getting short shrift from many. While not overflowing with new ideas ...
If Mario Kart 7 played it safe, Double Dash went the other direction. Players control two riders in single-player, while in co-op, one person drives and the other uses items to take out the other ...
The second racing mode I tried is one that’s new to Mario Kart World. It’s called Knockout Tour, and it might just be my favorite addition to the series since Double Dash elected to put two ...
"Certain courses in Mario Kart: Double Dash!! already explored the idea that tracks co-exist." An interconnected landscape is a huge evolution for Mario Kart World, but it's not an idea that's ...
Peach Beach from Mario Kart: Double Dash!!, and Wario's Galleon from Mario Kart 7. The Nintendo Switch 2 Direct showed off a wealth of Mario Kart World characters that we'll be able to play as.
Think the final lap of Baby Park on Mario Kart: Double Dash where it’s chaos and clutter everywhere, but with the aggressive goal of making sure you’re taking down others constantly to advance.