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The Lego Group has forced an intrepid team of developers to shut down their impressive-looking Bionicle fan project, after eight years' work. Bionicle: Masks of Power was set to have been an open ...
GameSpot may get a commission from retail offers. After nearly a decade in the works, the fan game Bionicle: Masks of Power has been shut down following a request from Lego. To mark the end of the ...
The fan-made Bionicle: Masks of Power game has to stop development because the Lego Group asked the volunteer devs of Team Kanohi to cease their work on the project. In a video posted to YouTube ...
Bionicle: Masks of Power - a fan game that has been in development for eight years - has been shut down following a request from The LEGO Group, its developers claim. In a statement released to ...
After eight years of development, an ambitious Lego Bionicle fangame has been forced to shut down. Bionicle: Masks of Power was months away from having a playable demo, according to an update by ...
The Lego Group has shut down a long-awaited fan project after eight years in development, just a few short months ahead of its planned demo. Bionicle: Masks of Power was a non-profit, open-world ...
A new and upcoming LEGO Star Wars set is on the way as the once Sith Lord, Darth Maul, gets his very own Mech set. Arriving on June 1, 2025, this 143-piece set features a 5" tall posable mech suit ...
In an unfortunate but not entirely surprising move, Lego has asked Team Kanohi, developer of Bionicle fan-game Bionicle: Masks of Power to shut down the project in its entirety. However ...
Frankie the Cat is just one of a five robot-building projects in the new Lego Boost, a $159.99 model-building and code-training kit for kids (and adults). It joins a long line of Lego robotics ...
I shout it into the nearby tablet and we commence bonding. Okay, we don’t so much bond as I command and Vernie, a new Lego robot, responds. SEE ALSO: This 'Terminator 2' action figure would be ...
You may like Lego shuts down Bionicle fan game 8 years into development, and the team thinks it knows why: "Our project was too easy to mistake for an official product" Legendary programmer ...
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