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A GPU is a device with a set of specific hardware capabilities that are intended to map well to the way that various 3D engines execute their code, including geometry setup and execution, texture ...
The GPU could apply certain effects to the scene ... for example by applying the color to the pixel from a texture map. If you noticed each vertex is handled independently from the other vertexes.
One thing we goofed on is not having also tested texture generation performance ... When we break things down and single out the depth-map creation time, which is entirely GPU-based, we see slightly ...
Intel has made cuts to its data center GPU road map and delayed the introduction of its ambitious Falcon Shores processor for high-performance computing by one year. In a late Friday announcement ...
real-time decompression with random access similar to block texture compression on GPUs.” NTC uses a small neural network to decompress these textures directly on the GPU, and in a time window ...
Nvidia has detailed some clever new RTX Neural Shaders tech This includes Neural Texture Compression to fit ... (A shader simply refers to a small GPU program that runs on a graphics card, not ...
Update January 30, 2017: For a brief second it looked like fresh rumours of an RX 490 were about to surface as Bethesda announced the high-res texture pack ... AMD Vega GPU architecture for ...
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