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“It is a new architecture for AI agents that can learn in real time and is more accurate, more efficient, and much smaller,” René says. “They are literally designed like a digital brain.” ...
Google has released a new AI video generation tool, and it's clearly very familiar with what Fortnite gameplay looks like. The advanced AI tool generated some very convincing Fortnite footage in ...
Perplexity AI is an AI-driven search engine and chatbot that uses large language models to answer user queries. Here's a look at what it can do.
Xbox has introduced an AI-powered gaming assistant that would help gamers play faster, sharpen their skills, and provide a more social playing experience, Microsoft (MSFT) said in its blog Thursday.
Microsoft Research and Xbox game studio Ninja Theory have developed a new artificial intelligence model called Muse that can generate gameplay visuals and predict controller inputs, marking what ...
Last night, Microsoft trumpeted the announcement of Muse, a new "generative AI breakthrough" designed to aid "gameplay ideation". The company also published some grainy-looking gifs of AI ...
Microsoft has unveiled its new generative AI project called Muse which it says will be used to help studios create gameplay and preserve classic titles.
AI in gaming: A tool for developers, not a replacement Despite Muse’s capabilities, Microsoft insists AI is not meant to replace human game developers.
AI Gaming microsoft game development Microsoft's new AI for game development called Muse can generate entire gameplay sequences New open-source AI aims to assist game designers, not replace them ...
This week, Microsoft revealed Muse, a cutting-edge generative AI model capable of understanding 3D game worlds and player inputs to generate AI-rendered gameplay.
Microsoft’s Xbox AI era starts with a model that can generate gameplay Microsoft Research and Xbox game studio Ninja Theory have partnered to create a new AI model for gaming.
For a while now, many AI researchers have been working to integrate a so-called "world model" into their systems. Ideally, these models could infer a simulated understanding of how in-game objects ...