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The community's passion for 6v6, combined with the positive feedback on the Perks system, presents a compelling case for Blizzard to consider making this mode a staple in Overwatch 2's lineup.
The Case for Returning to 6v6 At this point, many players hold a great deal of nostalgia for Overwatch. After all, not every decision in its sequel has proven entirely successful, and it's only ...
We agree, and based on your feedback, we’re exploring how we can test different forms of 6v6 in the game to gauge the results.” Blizzard is re-examining the possibility of 6v6 in Overwatch 2.
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Overwatch 2 Is Bringing Back 6v6--Sort Of Director Aaron Keller ...
The next 6v6 test will take place mid-season 14 and will force the original 2-2-2 team composition (two tanks, two healers, and two damage dealers), but it will still retain Overwatch 2 changes ...
According to Blizzard, Overwatch 2's 6v6 mode is returning with Season 14 on Tuesday December 10, but we don't know when it will be going away again. If you're jumping back into Blizzard's hero ...
After mentioning the possibility of bringing Overwatch’s classic 6v6 format to Overwatch 2 back in July, Blizzard is now moving forward with plans to test the mode with two different sessions ...
Reverting to a 6v6 format wouldn’t be an easy decision, Keller said, and he spends a few thousand thoughtfully considered words explaining the various reasons why Blizzard chose to (and seems ...
My last post spurred a lot of talk around 6v6. We recognize that this is an important topic for many people, (including us!) and would like to jump into the conversation to share our pov.
Blizzard has revealed some details for its tests of six-player teams in Overwatch 2. When the transition from the original game took place just over two years ago, Blizzard switched to a 5v5 format.
He talks about the process of deciding on 6v6 play for the original Overwatch, fixing the issue of duplicate heroes, instituting the Role Queue system that forced 2-2-2 lineups, and the sea change ...