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Is this intentional? With so much detail, do you think most players will notice this? Guillaume Broche: Yes. The game was intentionally designed to look like a painting because the way you see it ...
GameSpot may get a commission from retail offers. Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first dreamed about creating ...
Sandfall Interactive’s CEO and creative director Guillaume Broche has confirmed that a Photo Mode is one of the most requested features for Clair Obscur: Expedition 33 and is high on the studio’s ...
It's no secret that Clair Obscur: Expedition 33 creative director Guillaume Broche is a huge fan of Japanese RPGs — but the Sandfall Interactive CEO has championed one specific title in a new ...
In 2020, at the height of the Covid pandemic, Guillaume Broche was like millions of others around the world. "Bored in their job and wanting to do something different." Working for French gaming ...
In 2019, Guillaume Broche first opened Unreal Engine’s development tools, curious to see if he could learn their intricacies. At the time, he wasn’t a game developer, he worked in a creative ...
Clair Obscur: Expedition 33 director Guillaume Broche has said a Switch 2 version of the game "could be interesting", though it seems there are no firm plans as of yet. The game released last ...
Fans have uncovered a trailer from an early version of the game posted on reddit by director Guillaume Broche in a bid to find voice actors. The post, from five years ago, describes the project as ...
Reprochée par certains joueurs, l’absence de mini-map dans Clair Obscur: Expedition 33 est aujourd’hui justifiée par le créateur du jeu, Guillaume Broche. Il faut le dire, rares sont les je ...
They’re the best at what they do. Enter creative director Guillaume Broche, who chatted with DenfaminicoGamer about the title he worked on, and in the midst of that, he praised the epic Atlus ...
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