News

In 1995, Nintendo tried to cash in on the virtual reality craze... sort of. That year, the company released the Virtual Boy console, which didn't technically count as virtual reality. It offered ...
The global virtual reality market is expected to expand at ... mode of entertainment for all types of media – including movies, music and sports – and not just video games.
In 1995, Nintendo tried to cash in on the virtual reality craze... sort of. That year, the company released the Virtual Boy console, which didn't technically count as virtual reality. It offered ...