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Another Valve Index view on the retail box. Sam Machkovech My introduction to the Index, Valve's first-ever top-to-bottom PC virtual reality system, was a whirlwind of numbers and demos.
But Valve didn't hand us a box complete with an Index, a "long-form VR experience" (like, you know, an in-development Valve game), and hours of time to put that hypothesis to the test.
Valve has a long and storied history with virtual reality, but the company didn’t actually release a VR system of its own until 2019. That’s when the Valve Index was born.
Valve’s next-generation VR platform moves the state of the art forward in several impressive ways, but basic usability starts to get in the way of what might soon be an amazing experience.
The Valve Index jumps from 110 degrees to 130ish degrees and it is (heh) eye-opening. I didn’t notice the difference so much horizontally, but vertically it was like removing blinders.
Valve’s unique multilayer lenses are far thinner than one might expect. Want to see what exactly is inside the $500 (headset only price) Valve Index VR headset that was released last summer?
A dongle for Valve’s new Index virtual reality headset will allow it to connect to your desktop GPU’s VirtualLink USB-C port, but only if you pay Valve an extra $40 for it. On top of the Index ...
Valve Index 2: At a glance. When is it expected to come out? There have been no solid rumors of a Valve Index 2 launching recently, so at best, we'd say sometime in the latter half of 2025, but ...
Valve is at CES 2013, but it isn't previewing the long-awaited Steam Box system. Instead, the gaming company is in the early testing stages, and is exploring its options.