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No other decade shaped the development of virtual reality as much as the 1980s. The near end of video games played a decisive ...
Computer science students get VR glasses at the start of their studies in Weimar. The aim is to gain more experience in ...
I discovered the most exciting AR, VR, and XR innovations from AWE 2025 in Long Beach, including Snapdragon’s new smart ...
Research finds marked uptick in immersive technologies market with 18.1% year-on-year growth fuelled by immersive and ...
AR, VR and XR are transforming how we interact with the world. Understanding the differences helps you keep up, make smarter ...
TDK Corporation has acquired SoftEye, Inc., a U.S.-based systems solution company developing custom chips, cameras, software ...
Kinneta, a New York-based extended reality (XR) company, is showing off its XR treadmill and bike apps that take people into ...
Andrew "Boz" Bosworth, Meta's CTO, says 2025 will be a pivotal year for Reality Labs, the company's augmented and virtual reality unit.
Virtual reality was once promised to be the future of not only video games, but social media. Is that future still possible? NPR's Ailsa Chang talks to Vishal Shah, VP of the Metaverse, to find out.
AR/VR smartphones in 2025 offer immersive experiences in gaming, education, and real-time interaction.Flagship models now ...
Xreal, a leader in consumer augmented reality (AR) glasses, will start selling its Xreal One Pro beginning July 1.
Apple didn't add more AI to its $3,500 mixed-reality headset yet, but the collaborative and visual upgrades are better than I ...
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