We tried the Sonic Racing CrossWorlds demo! Check out gameplay, characters, tracks, and gadgets before the full release next ...
We spoke with BigFire Games about Cinder City, an MMO looter shooter promising massive battles, seamless exploration, and cooperative depth.
The C1-Ultra CPU core is up to 25% faster than the X925. The G1-Ultra GPU is up to 20% faster than the G925 in raster and up to 40% faster in ray tracing.
With 70 events across a jam-packed week, Melbourne International Games Week (MIGW) includes plenty of unexpected surprises for gamers at every level plus all ...
The gaming world can be quite pessimistic, often calling out likely bombs before the game has even released. With social ...
HDR10+ Technologies is officially revealing two upcoming games that will take advantage of its revolutionary HDR10+ GAMING technology. Those two titles include Borderlands 4 and Hell is Us, which join ...
Epic Games CEO Tim Sweeney in a media roundtable interview during the latest Unreal Fest event in Seoul, South Korea suggested the reason for the performance issues with some games using Unreal Engine ...
Hardware 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's ...
It appears that Tesla may soon be rolling out a major upgrade that will integrate a top-of-the-line graphics engine in its Autopilot visualization. Unreal Engine is a powerful, real-time 3D creation ...
If you've been following GPU news in recent days, you may have come across some findings highlighting that some games based on Unreal Engine 4 (UE4) suffer from heavy stuttering with AMD's RX ...
VALORANT is entering its Unreal Engine 5 Era. / Riot Games; Unreal Engine via Website Since Patch 11.02 applies its effects broadly across the entire Agent pool, it won't result in any particular ...
CDPR helped develop a new plugin called The Fast Geometry Streaming for Unreal Engine 5, which improves the rapid loading and unloading of static environmental assets (like trees, rocks, and buildings ...
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