Key opportunities in the Web3 gaming market include the adoption of blockchain for cross-platform play and transparent game ...
Abstract: Traditional Internet of Things (IoT) can achieve computing resource sharing (CRS) between edge devices and end devices. However, computing resources (CR) are not fully utilized, and the ...
Abstract: The stringent quality-of-service (QoS) requirements that are being considered for the sixth generation (6G) of mobile networks will necessarily imply the synergistic application of different ...
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