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was inspired by an unlikely source: an executioner in Braveheart. Silent Hill 2 art director Masahiro Ito recently took to Twitter to share that the "inspiration for the background of Pyramid Head ...
The Silent Hill series, as a whole, has some solid entries that are just unbeatable, but it also lost its footing along the way with canceled projects and some less-than-stellar entries. Luckily ...
The devs behind Silent Hill have made no secret of how much David Lynch's filmography has influenced the series, but one veteran of the team has only recently revealed that one particular movie's ...
Fortunately, if you’re in the same boat, a new set of concept art images was published to check out. Silent Hill 2 has a storyline you can easily get lost in. There are plenty of interesting ...
The first revelation was involved how the Silent Hill 2 enemies were based on internal lore from the game and actual real-world art. Both Mandarin ... Both of these were also inspired by Francis ...
According to Navok, Ascension was inspired by watching streamers play Silent Hill with their viewers looking ... characters' past traumas according to art director Chris Amaral.
With the film’s dreamlike quality and strange mixture of real and invented memories, it’s easy to see why it was a huge influence on Silent Hill. What it is: Eraserhead follows a man named ...
An impressive fan-made poster from Silent Hill 2 Remake captures the protagonist's turmoil. The creator made the poster using in-game screenshots and highlighted one of the game's iconic quotes.
As with Silent Hill, the town itself will be as terrifying ... style with these atmospheric graphics and whatnot. The specific art direction definitely takes a team of several people for it ...
Many people still claim that the town of the SH1 (not the film but the original game) was inspired ... Hill games was ash, to which Ito replied "Are you a member of Team Silent? I was the art ...
Silent Hill 2, on the other hand, is a horror game right down to its nerve endings and bone marrow. Its environment and objective design pull on similar threads to the art and sound, constantly ...