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Silent Hill 4 came out on the PlayStation 2, original Xbox, and Windows PC in 2004, just one year after the debut of Team Silent's previous game, Silent Hill 3.
While searching for James' wife in Silent Hill 2 Remake, you'll find your path blocked until you solve a padlock puzzle in a room filled with moths.
Admittedly, I was initially skeptical of Konami’s decision to entrust a non-Japanese developer to create a game set in Japan, ...
Graphics Silent Hill 4: The Room 's excellent overindulgence of visual filters, wide ranging textures, and its very graphic sense of decay, rust, and throbbing, fleshy landscapes, are all well intact.
Silent Hill 4: The Room Cheats Brand New Fear Mode: Finish the game once on any difficultly then save the game to your memory card. You can then start a new game under this new mode. Chainsaw: ...
Amid all of these conversations, there was never any mention of Silent Hill 4: The Room, Team Silent’s sinister swan song. I had heard of the game thanks to some critical writing online, and the ...
True story. The fact that Silent Hill 4: The Room appears to have been based on the life and times of Eurogamer can only be a good thing.
Silent Hill 2 players have been left disturbed by a mysterious room in the new remake of the game. Just like the 2001 PS2 original, the Silent Hill 2 Remake masters the feeling of atmosphere.
Either way, if you’re a fan of the rather creepy and iconic Silent Hill 4: The Room, or you haven’t played it before, it’s available now on GOG, DRM-free for just $10.
Silent Hill 4: The Room was recently released in Japan, and Konami is following up with the North American release of the game for the PS2, Xbox, and PC next month.
There is this game, where you play for hours and hours, but yet you cannot seem to get out of your little one-bedroom apartment. This may sound like the synopsis for a Wes Craven-inspired movie ...
Silent Hill 4: The Room is the fourth installment in the Silent Hill survival horror series. The game is similar to the past entries in terms of atmosphere, never letting the player know what's ...