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Former PlayStation exec says "$70 or $80" games are a "steal": "As long as people choose carefully how they spend their money, I don't think they should be complaining" Game development budgets ...
"It may be counterintuitive but, you know, if we spent enough money to make the big game you know the chance of success felt increased because everybody wanted to play bigger games [with] more ...
Former PlayStation exec forecasts PS5 game budgets will exceed $200 million. Ever-ballooning budgets will lead to more sequels and less innovation, says one of the former bosses of the PlayStation ...
PlayStation believes it would need to reduce the quality and budgets in order to release AAA exclusives on its tiered PlayStation Plus service. Xbox Game Pass has been a major game-changer for the ...
Sony Court Documents Reveal PlayStation Game Budgets That Exceed $200 Million Each. Sharpie scribbles in a court filing fail to hide the costs of “The Last of Us Part 2” and “Horizon ...
Former Sony Interactive Entertainment chairman Shawn Layden, aka PlayStation's previous boss, reckons that gaming's "collapse in creativity" is due to ballooning budgets and risk-averse publishers ...
Former PlayStation boss Shawn Layden has said that it’s becoming harder to make AAA exclusives due to ballooning costs, referring to recent PS5 game budgets and Microsoft’s multiplatform strategy.
Now, because Sharpies can fail to fully redact paper documents if you scan them, we can quantify some of Sony's PlayStation game budgets, earnings, headcounts, and other figures.
Sony debuted the PlayStation on Dec. 3, 1994 with the expressed intent of re-creating the extravagance of big-ticket entertainment in a living room. For gaming at the time, that meant arcade ...
PlayStation first-party game sales break records with new yearly high Epic Store makes $820 million in 2022, mostly from first-party games First-party Xbox game Sea of Thieves has exclusive ...
Sony Court Documents Reveal PlayStation Budgets That Exceed $200 Million Each. Robert Carnevale. Wed, ... (2014-2020), with each game project requiring hundreds of full-time staffers to complete. ...