News

Ageia Technologies on Wednesday announced the availability of its PhysX processor — a dedicated “physics processing unit” (PPU) designed to work in conjunction with games that use Ageia’s ...
for Immediate ReleaseVersion 2.3 comes packed with new features including PhysX support, depth of field, simple user control creation, scrolling listboxes, full tweening on all object properties ...
MOUNTAIN VIEW, Calif. - October 19, 2005 - AGEIATM Technologies, Inc., the pioneer in hardware-accelerated physics for … ...
Blizzard has licensed the Havok 4.0 physics engine for use in upcoming games -- the first time Havok has appeared on the Mac.
So they made PhysX able to run on the CPU only, except extremely slowly, where as other developers have shown much better CPU physics performance, like HavoX and CryEngine2's custom physics engine.
I won’t terribly miss PhysX, because modern games have plenty of other ways to do physics built into their various engines, but Nvidia could probably have communicated this better. It’s also ...
The Havok physics engine was behind all those fond memories, powering the destruction of my hopes and dreams on screen and culminating in Newtonian masterpieces like Red Faction, Super Smash Bros ...
F1, NASCAR, WEC, and other major racing series still use rFpro as the engine on which they build their physics simulations. As such, racing addicts who can’t get enough of realism enjoy accurate ...