That's because those games defaulted to using the CPU as the PhysX processor. For context, PhysX is a proprietary technology that uses parallel processing to calculate complex physics. CPUs don't ...
Nvidia has quietly removed support for 32-bit PhysX hardware acceleration in its latest RTX 50 gaming GPUs, such as the Nvidia Geforce RTX 5090. This means games such as Mirror’s Edge ...
By the late 2010s, PhysX's adoption slowed significantly in favor of more flexible alternative solutions (including CPU- and GPU-compatible solutions). The biggest problem that plagued PhysX was ...
CNN’s Kaitlan Collins caught up with DJ Daniel, the 13-year-old cancer survivor honored by President Donald Trump during his ...
Using the Nvidia Control Panel, you can offload PhysX computations to a separate GPU or CPU, which you never need to do. Around 20 years back, dedicated processors for computing physics ...
TL;DR: NVIDIA's RTX 50 series no longer supports 32-bit CUDA applications, affecting older games like Batman: Arkham Asylum and Borderlands 2, which now run PhysX calculations on the CPU ...
If you load up a 32-bit game now with PhysX enabled (or forced in a config file) and a 50-series Nvidia GPU installed, there's a good chance the physics work will be passed to the CPU instead of ...
Perhaps the most notable difference is a 170 fps jump between the RTX 3080 Ti + GT 1030 test and the RTX 3080 Ti with CPU-enabled PhysX in Mirror's Edge. 53.22 fps (down to 20-25 fps in PhysX ...
Despite that modern CPUs with powerful SIMD extensions can easily handle these sorts of physical simulations, NVIDIA's CPU-based implementation of its PhysX libraries is extremely unoptimized ...
PhysX, the game-specific graphics technology that was highly promoted from the 2000s to the early 2010s, is no longer supported by NVIDIA's RTX 50 series. PhysX is a proprietary physics simulation ...