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Technically known as virtual texturing (pdf warning), the method involves using incredibly large textures, up to 128,000 pixels square, where sections would be sampled to be applied to a polygon mesh.
We provide a detailed examination of the photogrammetry workflow, with a particular focus on key stages such as data capture, point cloud generation, polygon mesh creation, and triangulation. An ...
This definition provides a starting point for algorithms in developable surface modeling—we consider a variational approach that drives a given mesh toward developable pieces separated by regular seam ...
Hotfix to address a regression where vehicles lost glass shattermaps and wheel LODs on export. See v2.7.0 for full release notes.