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The Metal Gear Solid series is filled with creative boss fights that test the boundaries of player expectations. Sure, you can always take an MGS boss out with your weapons, but creator Hideo ...
Kojima: We did this in Metal Gear Solid V: The Phantom Pain as well, but I wanted to properly include ... What I felt during the pandemic is quite strongly reflected within this title. The logo for ...
Kojima: We did this in Metal Gear Solid V: The Phantom Pain as well, but I wanted to properly ... strongly reflected within this title. The logo for the first Death Stranding features strands ...
After months of radio silence, it appears that fans may finally know when they can get their hands on Konami’s Metal Gear Solid Delta: Snake Eater. In a potential leak by Sony via an update to ...
However, Konami has also borrowed mechanics from Metal Gear Solid V. As per MGSV, the player will now receive a small ‘vision’ symbol if a solider can see Snake. This will then change colour ...
Metal Gear Solid V: The Phantom Pain was Hideo Kojima’s final Metal Gear Solid game, and it was an odd one. Despite having some of the best sneaking action and gunplay, the open world and ...
Recently, some MGS fans on Reddit put together a video showing a side-by-side comparison of the recent gameplay trailer for Metal Gear Solid Delta and 2015's MGS5: The Phantom Pain, and fans are ...
Ever since Metal Gear Solid V: The Phantom Pain was released in 2015, its eagle-eyed sniper, Quiet, has been at the epicenter of online debates over her revealing default outfit, and the backstory ...
In August, Konami announced that it would be celebrating the Metal Gear Solid franchise’s anniversary with a series of ports. Metal Gear Solid: Master Collection Vol. 1 would bring games that ...
files hidden within the first Master Collection hint at a possible re-release not just for Metal Gear Solid 4, but also MGS 5 The Phantom Pain, and possibly MGS Peace Walker. Metal Gear Solid 4 is ...
Jon Porter is a reporter with five years of experience covering consumer tech releases, EU tech policy, online platforms, and mechanical keyboards. I thought about this design philosophy a lot ...
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