The Mechanical Key in Escape From Duckov is an important item that is required to complete one of the early-stage quests in ...
The best skills in The Outer Worlds 2 are the ones that greatly boost your damage, unlock many new dialogue options, and open ...
Towards the beginning of your time in The Outer Worlds 2, you'll be advised that you can open a High Security Lockbox from ...
In the original The Outer Worlds, there was no crafting system, at least not in the typical sense. Instead, you had Tinkering ...
It’s like switching from a loud political talk show to a nature program when you travel from London to Tokyo. The noise goes ...
The Mystifying Case of the Midnight Marauder is a Paradise Island task in The Outer Worlds 2. This small side quest involves a mysterious thief who was spotted ...
Escape from Duckov is a top-tier stress relief looter shooter in a Tarkov parody skin. Check why it is so popular and if it ...
A Cause Worth Killing For is the first main story quest in The Outer Worlds 2. After creating a character, you'll find ...
The Outer Worlds 2 is good if you're in the mood for a fun but ultimately rather forgettable Avowed-style RPG romp, but not ...
There was a time when “drinks” meant little more than teh tarik, a bottle of something fizzy from the vending machine or just ...
In the retail universe, there exists a magical place where designer labels don’t require a second mortgage and brand names suddenly become affordable luxuries rather than distant dreams.