Talking to Variety, Druckmann offers the vaguest possible teases and repeats common refrains about Intergalactic, calling it ...
Where Baldur's Gate 3 was "an entire roleplaying setting" Bloodlines 2 will apparently be "a roleplaying module".
Today's biggest games and gaming platforms all place heavy emphasis on content created by users – but becoming a UGC ...
If you just want to enjoy the story, this mode will make it impossible to be defeated in Final Fantasy 7 Remake.
Game Rant on MSN
After 500 Hours In Baldur's Gate 3, These Are The Choices I Make In Each Run Through
I have spent over 500 hours playing Baldur's Gate 3, and I try to vary up each run - but there are some choices I cannot bring myself not to make.
Game Rant on MSN
Trying to Kill Time Until Diablo 4 Season 10? This Brand-New Steam Game Has You Covered
If you're looking to kill time while waiting for Diablo 4 Season 10's release, then there's a new game on Xbox and PC that can help you do just that.
Game Rant on MSN
Most Ambitious RPGs Ever Made
The scope, the gameplay, the characters, the plot... These RPGs had no shortage of ambition and delivered an unforgettable ...
16hon MSN
8 Best Games Like Hell Is Us
Atomfall is another game that perfectly fits with what Hell is Us does. It's got an obscure story that relies on you to make ...
Co-showrunner Neil Druckmann didn’t leave HBO’s “The Last of Us” on a whim. The head of PlayStation’s Naughty Dog video game ...
Games The games industry might be built on borrowed ideas, but new ones have to come from somewhere – even if Fumito Ueda says "the era of game mechanics is over" Cyberpunk After working on an indie ...
Naughty Dog 's forthcoming sci-fi game Intergalactic: The Heretic Prophet is the company's "most ambitious game we've ever made". That's according to creator Neil Druckmann, who spoke to Variety ahead ...
IGN Middle East on MSN
The Best Video Game Remakes of All Time
With all that in mind, let’s explore the very best video game remakes. These are the 15 strongest examples of remakes, judged not by their overall quality as games, but by how each project achieved ...
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