Melissa Sarnowski has been a game writer for over two years. While she's willing to dig into any game for an article, she heavily focuses on The Legend of Zelda, Resident Evil, Final Fantasy, and The ...
Umama Ali is an experienced content writer with a passion for gaming. He has been immersed in video games for as long as he can remember. When he is not playing video games, he can be found playing ...
Throwing weapons in Dying Light: The Beast is a great way to rid yourself of handsy zombies, but the game has decided to just not tell you about it. Don’t worry, you can hurl any old axe or machete at ...
Whether through upgrades or exploration, you are bound to get a plethora of blueprints in Dying Light: The Beast. However, when you are low on crafting materials, it can get quite confusing as to ...
The makers of the new “Naked Gun” said that four crucial steps were needed to land one complicated sight gag. By Esther Zuckerman When the director Akiva Schaffer and the writers Dan Gregor and Doug ...
Finding and crafting the Sawblade Launcher in Dying Light: The Beast is a real turning point in Techland's new zombie-stomping parkour horror. It's by far the best ranged weapon in the game, dishing ...
Dying Light: The Beast added something the series has never had before: ranged weapons, and one of those ranged weapons is the bow. And you’ll need feathers if you want to craft the bow, arrows, and ...
In Dying Light: The Beast, you'll need a whole arsenal of baseball bats, shovels, and heavily-modified machetes to slice and bash your way through the zombie horde. The best weapons are the ones you ...
Dying Light: The Beast introduces guns to the franchise, and if you want it to do more than take up an inventory slot, you’ll need ammo. The best way to find ammo is to visit military convoys, groups ...
Hammad Ijaz is a writer who has been writing video game guides, reviews, and lists for more than two years for his previous publication. With a hefty amount of experience under his belt, he has ...
Dying Light: The Beast is no cakewalk, and there are many aspects of the game you’ll learn through sheer trial & error, like how far you can jump to reach a ledge or how many swings it takes to brain ...