Like Tetris, Doom should be remixed and reimagined for eternity, even if Eternal worked as a conclusion to Doom Slayer's story.
They’ve let us travel from the depths of Hell in Doom to the outer reaches of space in Titanfall 2. Others have taken us on a detour through the likes of Half-Life 2’s zombie-infested ...
GameSpot may get a commission from retail offers. There's nothing quite like Doom, especially after recent releases saw the series reinvent itself as a fast-paced arcade-shooter that wasn't afraid ...
As one of the fathers of the FPS genre and the programmer responsible for both Doom and Quake's smooth gameplay, John Carmack ...