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Viktor Antonov, the Bulgarian artist who served as art director on both Half-Life 2 and Dishonored, has died at the age of 52 ...
the architecture of the levels themselves becomes narrator, guiding the player through little dramas that expand upon the world's fiction in bullet holes and spraypaint. Prior to Half-Life 2 ...
As outlined in the Half-Life: Raising the Bar art book ... gear instead of their snazzy denim jumpsuits. Breen and the Combine's architecture were more sinister and overbearing as well.
Experience a day in the life of a regular Resistance grunt, sent on a diplomatic mission to Combine ... architecture. It’s nice to see another culture and part of the world through the lens of ...
Gaming Industry Valve considered making a 'B title' before Half-Life, until an exec told Gabe ... incongruous Escher-like architecture, and concrete walls adorned with chipped paintwork and ...
Well, most people. Viktor Antonov left Valve, and he was art director for Half-Life 2. He conceptualised City 17, its suburbs and the alien Combine architecture and technology. So, why did he leave?
The original Entropy: Zero tells the story of Aiden Walker, a metrocop working for the Combine. In that mod, Walker’s transport train crashes and kills everyone on board except himself.
Many Half-Life projects have never come to fruition ... mind transferred into a slug-like creature at the behest of the Combine – becoming a prisoner who would have been found by Alyx and ...
The world of Half-Life is typically quite somber. Particularly in Half-Life 2, after the invasion of the Combine, there's an air of desperation and bleakness. Gordon Freeman, Alyx Vance ...
If you loved Half-Life: Alyx, and want to venture back into the Combine nightmare via VR once more, Levitation is a must-get. The Steam Workshop page isn't live just yet, but keep an eye on ...
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