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otherworldly architecture of the occupying Combine. When I think about Half-Life 2, I think of yellow tenement blocks being devoured by monolithic, intimidating alien machinery. Lonely playgrounds ...
As outlined in the Half-Life: Raising the Bar art book ... gear instead of their snazzy denim jumpsuits. Breen and the Combine's architecture were more sinister and overbearing as well.
“Cultures and ways of life ... The Combine’s futuristic alien structures echo the Soviet Union’s massive brutalist buildings, while elsewhere, there’s a mix of more earthly architecture ...
the architecture of the levels themselves becomes narrator, guiding the player through little dramas that expand upon the world's fiction in bullet holes and spraypaint. Prior to Half-Life 2 ...
Experience a day in the life of a regular Resistance grunt, sent on a diplomatic mission to Combine ... architecture. It’s nice to see another culture and part of the world through the lens of ...
If you want more visuals from gaming’s very own Loch Ness Monster, that of course being the followup to Half-Life 2 ... of that intention at play with Combine ships flying off into the distance ...
The original Entropy: Zero tells the story of Aiden Walker, a metrocop working for the Combine. In that mod, Walker’s transport train crashes and kills everyone on board except himself.
“With the help of Russell, Alyx dives deep into Combine territory to investigate this threat and search for Maya and Barry. It’s a completely separate Half-Life adventure that uses Alyx’s ...
It replaces the character models in Half-Life 2 with Lego versions – from the central cast to the citizens of City 17, the Combine soldiers, and even the Vortiguants, this is a sweeping Lego ...
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