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Former Rockstar Developer Explains Why GTA 3 Didn't Have PlanesThat challenge was the PS2's limited memory, which meant that GTA 3's map had to stream models ... This was a worst case scenario. The player could go fast and there were loads of buildings ...
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GTA 3 dev says that the open-world game's "hardest technical challenge" was partially solved with careful city planning and some extra windy weatherAs a PS2 game, GTA 3 ran on a disk, and models were loaded ... "a big drag running all along the island" represented "a worst case scenario" - players could go fast down this straight road ...
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