RGG Studio releases games annually since 2005, staying prolific in the industry. RGG Studio reuses assets to save time, but ensures new games feel fresh. Pirate Yakuza demonstrates success in asset ...
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Hideo Kojima confesses that Metal Gear Solid 2's motion capture was done using "trial and error" 25 years ago
Hideo Kojima admits the team relied on "trial and error" while experimenting with Metal Gear Solid 2: Sons of Liberty's motion captured animations. While Metal Gear Solid 2 came out in 2001, Hideo ...
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