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However, because the DX12 API is specifically for Windows, and because lower-end PCs can have issues running games with DX12, Vulkan may be the only option that will work for certain players.
Support for Microsoft's DX12 API is currently still in beta with Borderlands 3, which means there's likely a fix incoming soon. We've reached out to AMD for any news on an update or fix, but ...
One of the main reasons Brown gives for not supporting DX12 is that "it doesn't force our users to upgrade to Windows 10" and means that Star Citizen can be developed with "a single graphics API ...
In the video above (1:40:01 into the video), Ginsberg says that Valve has been working with Vulkan since its inception, and that there's no big reasons for developers to use a DX12 backend in ...
Star Citizen Devs Drop DX12 Support In Favor Of Vulkan API That Doesn't Force Gamers To Windows 10 by Rob Williams — Monday, March 20, 2017, 04:50 PM EDT Comments ...
Under DX12, those ACEs should finally be put to work, with tasks like physics, lighting, and post-processing being divided into different queues and scheduled independently for processing by the GPU.
DirectX is a programming interface (API) that allows developers to tap into a device's hardware for producing complex 3D graphics. DX12 is the latest version and promises to bring more efficient ...
Cloud Imperium Games (CIG) was one of the early companies that announced DirectX 12 support, but the company has changed its mind on that API. Instead of using Microsoft's DX12, Star Citizen will ...
Nvidia's do's and don'ts list includes plenty of recommendations regarding the parallel nature of DX12 and how to make the best of it. The list is largely vendor unspecific but the last set of ...
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Should You Choose DX12 or Vulkan In PEAK? - MSN
If you are on a Windows PC, start the game in DX12 first and see how well it runs. If you run into issues or if your game crashes, choose Vulkan the next time you launch PEAK from Steam. If you ...
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