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Bullets were no good. Rémi looked like a goner until a mysterious woman showed up. Using a drone to distract the Walker, and ...
23h
But Why Tho? on MSNRogue Factor’s ‘Hell is Us’ Redefines Exploration With Player Platting At Its CoreFor a while now, exploration in games has felt like a guided tour: quest markers pointing the way, glowing objects signaling ...
23h
But Why Tho? on MSNRogue Factor Devs Dive Into Exploration, Darkness, And How Hard Creating ‘Hell Is Us’ WasWe sat down with Rogue Factor to talk player platting, human emotion, and how Hell is Us aims to revive 90s-style exploration ...
GameCentral goes hands-on with an original sci-fi action-adventure where the emphasis is on unguided exploration, with some ...
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