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Bullets were no good. Rémi looked like a goner until a mysterious woman showed up. Using a drone to distract the Walker, and ...
For a while now, exploration in games has felt like a guided tour: quest markers pointing the way, glowing objects signaling ...
We sat down with Rogue Factor to talk player platting, human emotion, and how Hell is Us aims to revive 90s-style exploration ...
GameCentral goes hands-on with an original sci-fi action-adventure where the emphasis is on unguided exploration, with some ...