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Cities: Skylines 2 hotfix 1.0.11f1 patch notes: First round of performance optimization - MSNT he launch for Cities: Skylines 2 has been marred by flaws in the game’s performance, which means that developer Colossal Order has some work ahead of itself. Hotfix 1.0.11f1 has now arrived ...
Cities: Skylines 2 update 1.0.11F1 patch notes Source: Paradox Interactive. Colossal Order and Paradox Interactive shared the following patch notes on the official forum for Cities: Skylines 2.
Cities: Skylines 2 Hotfix 1.0.12f1 patch notes Little people with big textures were part of the fixes that went out in Cities: Skylines 2 Hotfix 1.0.12f1. Source: Paradox Interactive.
Arriving March 10, 2015, Cities 1 hit a peak player count of 57,421. The next available figure comes from April 1, when Cities 1 saw 26,873 players. After that, the data jumps to April 19.
Cities Skylines 2 developer Colossal Order has kicked off its post-launch performance improvement plan with the release of a new update 1.0.11f1. Check out the patch notes.
As of the time of writing, according to SteamDB, Cities Skylines 1 has 10,011 players, versus 9,263 for Cities Skylines 2. Over on Steam Charts, the figures are slightly different, but the story ...
Cities: Skylines 2's upcoming hotfix, Patch 1.0.19, will be the last "standalone" hotfix for the game as the developers move toward focusing on broader bug fixes alongside new DLC content.
Cities: Skylines 2 is an ambitious sequel that might have bitten off more than it can chew – be prepared to do a lot of terraforming if you don't want your metropolis to look like a nightmare.
There’s a caveat to all this: Cities: Skylines 2’s developers have admitted the performance won’t be up to snuff at release, which was reflected in our playtime. While it’s a robust city ...
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