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While the deals and the stats of the gaming world are important, nothing would happen without the research, funding and, of course, development that goes into making a great game. So here’s a ...
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In-game audio advertising company Odeeo has partnered with marketing optimisation platform Claritas to measure the effectiveness of in-game audio ads.
My.Games' card strategy game Castle Duels has surpassed 3.5 million installs and generated nearly $13m in lifetime revenue in its first year.
AppLovin CEO Adam Foroughi has brushed off Unity's challenge to its ad tech with Vector during an earnings call.
Casual and casino games publisher Playtika has revised its direct-to-consumer revenue share target from 30% to 40%.
The UK's new Online Safety Act has come into force, introducing regulations aimed at making digital spaces safer, including video games.
Walking-based mobile games have been experimented with for many years, racing forward with 2016’s Pokémon Go and evolving into new forms ever since.
Trump pledges tariff exemptions for companies like Apple that commit to US-based production. Trump credits Apple’s increased investment to his “America First” manufacturing policy. A new 100% tariff ...
The company hit $1M in ARR in under eight months, signalling strong early momentum. New titles Roll Masters and Merge Match: Bubble Puzzle, aim to grow its hybrid-casual portfolio. Funds will support ...
Clash Royale is currently Supercell’s best-performing game, achieving revenue heights unseen from the title since 2017.
How Epic vs. Apple and Epic vs. Google are opening up new direct-to-consumer opportunities. The Digital Markets Act is scrutinising App Store policies in the EU. The UK's regulatory body has labelled ...