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We should pause a moment, however, to clarify what "new" means here. The world of Rime is indeed new to Cyan's contemporary overhaul of Myst, but the history of this island stretches back a ...
The Black Mastadonte on MSN5dOpinion
Exploring the Surreal World of MYST on Oculus Quest 2I am the Black Mastadonte, known for content focused on gaming history, anime, and webtoon reactions, featuring deep dives ...
It was Myst, the groundbreaking point-and-click adventure game that Brøderbund published in its first incarnation–for the Mac–25 years ago today, on September 24, 1993.
I recently drove out to the Spokane, Washington headquarters of Myst creator Cyan Worlds to talk about their upcoming game Obduction. You can read my preview here, and a deep-dive Q&A about the ...
Myst IV doesn't ever lead you by the nose from one location to another, it instead invites you (and challenges you) to find your own path. Navigating is as simple as can be.
At nearly 30 years old, Myst remains a remarkable experience, made all the more accessible and enthralling in this modern iteration. This is the best way to play Myst—especially in VR.
Myst puts the player in the role of an unnamed person who is accidentally transported via a magical book to an isolated, seemingly uninhabited island. With no way back, the player is forced to ...
Digital Trends chats with Myst co-creator and Cyan co-founder Robyn Miller about the game's legacy on the eve of his post-mortem talk at the 2013 Game Developer's Conference.
Myst came to market in 1993, which was a banner year in PC gaming—1993 also brought us X-Wing, Doom, Syndicate, and Day of the Tentacle, among others.
I recently sat down to talk—at length—with Rand Miller, co-creator of Myst and head of development studio Cyan Worlds. Below you’ll find 6,000 or so words on everything from his new game ...
The original Myst came out in 1993 and rapidly became the best-selling computer game of all time, until finally being beaten out by the first Sims game in 2002.
Millions of people played Myst, but it’s hard to say how many actually finished it. To a lot of players it was enough to just walk around this weird island and marvel at the lifelike CG oddities.
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