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PlayStation system architect Mark Cerny – the man behind the cutting-edge PS5 and PS4 hardware designs – will be deep into ...
Today, Sony released a new technical presentation from PlayStation architect Mark Cerny, in which he took a deep dive into the PS5 Pro – in particular, the system’s new AI upscaling tech ...
PlayStation Lead Architect Mark Cerny is back again to explain the nitty-gritty details of how the PlayStation 5 Pro achieves its various graphical improvements. Cerny first introduced the PS5 Pro ...
This dude beat the game on the hardest difficulty with all 150 Jokers, all while presumably working on the PS6 ...
Beyond the ASMR implications of listening to Mark Cerny, the PS5 Pro reveal broke down what we can expect from Sony’s mid-generation refresh. Put simply, here are all of the confirmed PS5 Pro ...
With that in mind, Digital Foundry's Oliver Mackenzie spoke to PS5 Pro lead system architect Mark Cerny and core technology director at Insomniac Games, Mike Fitzgerald. This tech interview covers ...
According to a new Digital Foundry interview with Mark Cerny ... 2026 titles as the next evolution of PSSR," Cerny tells Digital Foundry. The PS5 Pro's PlayStation Spectral Super Resolution ...
Around 7 minutes in, the presenter Mark Cerny directly addressed the rumor ... 33.5 teraflop number that’s been circulating for PS5 Pro. That number isn’t anywhere in our developer docs.
In 2024, we have the PlayStation 5 Pro. It's a revamped model of the PlayStation 5 that features what Mark Cerny called "The Big Three." Larger GPU Advanced Ray Tracing AI-Driven Upscaling ...
Just in case you had an ounce of doubt left about whether or not Sony's announcing the PS5 Pro tomorrow, whoever's managing the PlayStation YouTube channel has seemingly let the cat all the way ...
The PS5 uses AMD’s RDNA 2 GPU architecture originally released in 2020, while the PS5 Pro uses what Cerny refers to in the video as RDNA 2.X. The new GPU is a mixture of what was already offered ...