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Here are the two things I know about PlayStation lead systems architect Mark Cerny: Well, today we can add a third entry to ...
PlayStation system architect Mark Cerny – the man behind the cutting-edge PS5 and PS4 hardware designs – will be deep into ...
This dude beat the game on the hardest difficulty with all 150 Jokers, all while presumably working on the PS6 ...
Only a scant 0.1 percent of players have managed to platinum Indie hit Balatro, and PlayStation architect Mark Cerny is one ...
In a clip posted to Twitter last week, steamer Yahiamice said "I think I might've exhausted all my luck for the rest of the ...
It's no secret that beating Balatro is a challenge in the first place, never mind doing everything in the game and acquiring the Platinum Trophy, if you're a PlayStation user. In fact, this is such a ...
In 2024, we have the PlayStation 5 Pro. It's a revamped model of the PlayStation 5 that features what Mark Cerny called "The Big Three." Larger GPU Advanced Ray Tracing AI-Driven Upscaling ...
PlayStation Lead Architect Mark Cerny is back again to explain the nitty-gritty details of how the PlayStation 5 Pro achieves its various graphical improvements. Cerny first introduced the PS5 Pro ...
According to a new Digital Foundry interview with Mark Cerny, some version of FSR 4 will make it into the PlayStation 5 Pro via a software update rather than new hardware. "Our target is to have ...
Project Amethyst tech could ‘support broad work and machine learning across a variety of devices,’ says PS5 architect Mark Cerny. Project Amethyst tech could ‘support broad work and machine ...