When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Denver Health's online scavenger hunt and escape room helps train new nurses by 'hitting different modalities of learning and being able to capture all learners,' Denver Health nursing educator says.
Gamification is one of the biggest in education trends right now in education. According to ISTE, “Gamification is about transforming the classroom environment and regular activities into a game” ...
The 16th Taylor’s Teaching and Learning Conference (TTLC 2025), hosted by Centre for Future Learning, Taylor’s University, ...
LONDON--(BUSINESS WIRE)--Technavio has been monitoring the gamification market and it is poised to grow by USD 17.76 bn during 2020-2024, progressing at a CAGR of 30% during the forecast period. The ...
Gamification provides a fun, engaging, and rewarding experience for students, employees, or customers to learn and support a business. It applies game-design elements and game principles in a non-game ...
The promise of AI in reading is enormous, but realizing it requires leaders to safeguard equity, privacy and human connection ...
Duolingo is hiring game developers and others who can help it with language learning gamification. Bob Meese, chief business officer at Duolingo, said in an interview with GamesBeat that the company ...
Our aging manufacturing workforce demands more effective engagement strategies. According to the Manufacturing Institute & PwC Employee Engagement Study, 48% of companies rate their frontline worker ...