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Using Steam Link Anywhere, you can play your Steam library from any location, assuming you have a strong data connection. The feature is currently in beta and requires a few caveats, but it’s ...
Valve's Steam Link is a tiny box designed to making gaming on your PC as easy as firing up a console. It's sort of an alternative to buying a Steam Machine, for those of us who already have a ...
If Steam Link is not recognizing controllers in game, the following solutions may help you fix this problem. Let’s see all these fixes in detail. 1] Make sure that you have set up and paired ...
At $50, the Steam Link has been better in every way. It makes no compromises: it has 100 megabit Ethernet, 802.11ac Wi-Fi, bluetooth, HDMI out and three USB 2 ports for controllers or keyboard/mouse.
Steam Link can keep up, but it seems far more suited (in my mind) to the unique opportunities extended by the Steam Controller—playing 4X strategy games like Civilization, for instance, or point ...
The Steam Link menu is as simple as it gets: three main options and a flurry of basic settings. The Link's main menu doesn't offer much, but at least it's easy to navigate.
The Steam Link is a set-top box that lets you stream games on your home network from your gaming PC to a television set. To play games with the Link, you’ll need a controller such as Steam’s ...
So I moved the Steam Link to my office, imagining that maybe me and a few coworkers could kick back after work and play a few. This time I sorta had success plugged in via ethernet, but only with ...
Go to your PC Steam client's Settings menu, select In-Home Streaming and check the Enable Streaming box. On the same page, set up a Steam Link PIN to sign in with; you'll use this later on in the ...
I bought a Steam Link a while back, and while I don't use it terribly often, it's a purchase I've been quite happy with: It's easy to set up and use, and streams games from my PC to my TV smoothly ...
The Steam Link network test warned me that "your network may not work well with Steam Link," thanks to 1- to 2-percent frame loss and about 15ms of "network variance," depending on when I tested.