I had a lot of fun over the years with Skull and Bones—all before it came out, that is. It grew from a simple idea—Assassin's Creed: Black Flag's naval battles made multiplayer—into a bona fide white ...
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Skull and Bones Reveals Year 2 Roadmap
Skull and Bones Year 2 introduces on-land combat, new ships, features, and upgrades to revitalize the game. Players can expect new content including new ship classes, land-based combat, officers, and ...
While fortunes have improved a little bit for Ubisoft since the successful launch of Assassin's Creed Shadows, there's no escaping the fact that it was on a torrid run before that. One of several ...
Skull and Bones celebrates its first anniversary in an event beginning today. The Founding celebration offers an opportunity to get a very special dedicated contract. Scurlock invites you to celebrate ...
Joshua is a writer at Game Rant with almost a decade of professional experience. He has worked for many reputable publications and holds a BS in Econimics. Skull and Bones' anniversary event starts ...
There's no doubt that Skull and Bones was sailing through rough seas at launch. But, credit where it's due, Ubisoft hasn't abandoned its long-in-development, 'quad-A' pirate multiplayer game. Another ...
The Skull and Bones team has revealed Megafort Wolvenhol, part of their efforts to add more dynamic, raid style challenges. A new devblog dives into the new Megafort, inspirations and lessons learned ...
Luke Dammann is a writer from the United States of America. Playing video games since before he can remember, writing about the next Halo or Call of Duty title comes naturally to Luke, who is always ...
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