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With Silent Service, a realistic submarine simulator, Sid Meier began to heavily experiment with multi-modal game design (including different modes of gameplay in the same game), which became ...
Civilization builds on lessons learned from Sid Meier’s Railroad Tycoon ... Bruce Shelley was my design partner at the time and he had a lot of great ideas, so we worked together and it ...
It began 20 years ago, with the release of Sid Meier's Civilization ... This speaks not only to Meier's design preferences but also to the lessons of history that he has imbued.
How Sid Meier's Civilization 6 Shaped Civilization 7 Q: What major lessons did you learn from ... deep into Sid Meier's ...
I’ll spare you prolix paragraphs of sentimental Sid Meier’s Alpha Centauri ... in theory and given roughly 15 years of design advances and lessons learned, be the superior sci-fi game.
While many game makers put ideas and concepts on paper before taking them to a machine, Meier’s approach is all hands-on. “Sid’s never had to write a design document, because instead of ...
There’s an outstanding game in Sid Meier’s Civilization VII just waiting ... a true monolith of game design and a delight for all fans of turn-based shenanigans, but its laundry list of ...
The video game industry is full of famous faces and notable names, but if you're looking for engaging tours through history, a visit to Sid Meier's library of classics is always a good idea.
Publisher 2K and developer Firaxis will release Sid Meier’s Civilization VII – Nintendo Switch 2 Edition alongside the console’s launch on June 5, the companies announced. Steer the course o ...