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With Silent Service, a realistic submarine simulator, Sid Meier began to heavily experiment with multi-modal game design (including different modes of gameplay in the same game), which became ...
Civilization builds on lessons learned from Sid Meier’s Railroad Tycoon ... Bruce Shelley was my design partner at the time and he had a lot of great ideas, so we worked together and it ...
It began 20 years ago, with the release of Sid Meier's Civilization ... This speaks not only to Meier's design preferences but also to the lessons of history that he has imbued.
I’ll spare you prolix paragraphs of sentimental Sid Meier’s Alpha Centauri ... in theory and given roughly 15 years of design advances and lessons learned, be the superior sci-fi game.
While many game makers put ideas and concepts on paper before taking them to a machine, Meier’s approach is all hands-on. “Sid’s never had to write a design document, because instead of ...
When Sid Meier and I decided that Firaxis would rerelease Sid Meier's Pirates!, the Firaxis design team began doing intensive research on the subject. This included playing the original Pirates!
A fter almost a decade of adventures within Civilization 6, fans of the franchise are gearing up for the release of the hotly-anticipated Sid Meier's Civilization 7.Just like with every entry ...
Sid Meier knows how gamers think ... I won too much in your game.” This year, Meier is applying those lessons to his newest games. His Firaxis Games is expected to release two big games through ...
It's a sticky situation, luminary designer Sid Meier has said ... I really enjoy the luxury of changing my design and evolving over time," the Civilization creator told GamesIndustry International.
There’s an outstanding game in Sid Meier’s Civilization VII just waiting ... a true monolith of game design and a delight for all fans of turn-based shenanigans, but its laundry list of ...