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The new GPU rigid body physics comes as part of a new version of the company’s PhysX system, 3.4, which is part of the GameWorks package of rendering and simulation technologies which is now ...
In this project, we propose a new system for designing original kinetic art objects in which a three-dimensional (3D) geometrical modeling interface and a rigid body simulation are combined. In this ...
Below is a set of simulation results for a two-DOF translational system having a rigid body mode resulting from zero initial stretch/compression in the spring and initial velocities for the two masses ...