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This week it's game city design expert and author of Virtual Cities, Konstantinos Dimopoulos! Cheers Konstantinos! Mind if we ...
In fact, all video games are like scripture for a new generation: part entertainment ... that employ what author Ian Bogost calls “procedural rhetoric” in his book Persuasive Games.
The supremely ambitious indie RPG Wildermyth aims to combine the best of storytelling with the best of procedural generation. It surprisingly succeeds, thanks to great writing, solid tactics ...
As part of a study to improve procedural level generation in games, three researchers have trained an artificial intelligence to make playable maps for classic Doom. We're pretty sure this is how ...