Remember PhysX, the GPU-accelerated technology that let games realistically simulate destructible cloth, shattering glass, moving liquids, smoke, fog, and other particle effects? It only ever got ...
Fans of PhysX on 32-bit CUDA are not ready to let go of the capability for the RTX 5090 GPU. Gamers have become inventive by rigging the already expensive graphics card with additional, compatible ...
It's also worth noting that modern games are effectively no longer using PhysX, which means only older titles (those more than five years old) will see worse performance on RTX 5000 series GPUs ...
Of course, turning off PhysX entirely raised frame rates above even native GPU support levels. Commenters on Reddit and ResetEra note that many of the games listed had performance issues with ...
Click to expand... PhysX games often had a setting to let you choose your PhysX processor, which for most people would be set to the same NVIDIA GPU handling the game's graphics. I didn't see ...
The PhysX processor is used in many games to calculate complex physics simulations, like wind effects on clothes, glass shattering, realistic smoke effects, and more. Since the 32-bit PhysX ...
The system has been stealthily retired for the new RTX 50-series cards, leaving some old but beloved games in an awkward position. For the uninitiated, PhysX is a system that adds physics effects ...
Removing PhysX support means that some games from the 2000s and early 2010s will lose part of the way they implement particle and clothing effects. This will hit titles like Mirror's Edge ...
Nvidia has quietly removed support for 32-bit PhysX hardware acceleration in its latest RTX 50 gaming GPUs, such as the Nvidia Geforce RTX 5090. This means games such as Mirror’s Edge ...
Nvidia’s GeForce RTX 5090, 5080, and 5070 Ti are some of the most in-demand GPUs today, but if you think they’ll help you play your Steam account’s back catalog at blistering FPS, you may be ...
They claim their RTX 4090 never dipped below 120fps in the same game. I won’t terribly miss PhysX, because modern games have plenty of other ways to do physics built into their various engines ...
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