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In October, as Capcom completed its months-long PR world tour with a Monster Hunter Wilds appearance at ... the executive director and art director of Wilds. A section of our interview aired ...
Executive and art director Kaname Fujioka ... want to show what the hunters exactly are in a world like that." The Forbidden Lands where Monster Hunter Wilds is set are raw and gleefully untamed ...
While Monster Hunter World made some big strides in welcoming ... resolutions and ray tracing if a game is fun to play. The art direction goes a long way, too, especially with regard to the ...
If you ask people who the main characters are in Monster Hunter, they might say “the hunters” – but others will tell you: “It’s all about the monsters.” So many striking creatures have ...
Capcom still shares some updates on past games like Monster Hunter Rise Sunbreak, and one of the more fascinating glimpses offered a look at Lunagaron hunter armor concept art. The early designs ...
Right off the bat, the very first thought that came to mind was Monster Hunter World and its follow-up expansion Iceborne. Need a break? Play the USA TODAY Daily Crossword Puzzle. From its look to ...
His startling, unlikely Monster Hunter: World ending suggests a woman purifying herself of anything but her art and her audience, relinquishing her need for total control. Only once she’s ...
Monster Hunter Wilds had a big task ahead of it. Monster Hunter World was the series' big break, attracting millions more players than past games, and any follow-up needed to please both those ...
With Monster Hunter Wilds, Capcom's creature-killing franchise is bigger than ever. Here's how it went from cult favorite to selling over 100 million copies. From the outside, it might seem like ...